TL;DR: We propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.
Overview of SplineGS. Our SplineGS leverages spline-based functions to model the deformation of dynamic 3D Gaussians with a novel Motion-Adaptive Spline (MAS) architecture. It is composed of sets of learnable control points based on a cubic Hermite spline function to accurately model the trajectory of each dynamic 3D Gaussian and to achieve faster rendering speed. To avoid any preprocessing of camera parameters, i.e. COLMAP-free, we adopt a two-stage optimization: warm-up and main training stages.
@misc{park2024splinegsrobustmotionadaptivespline,
title={SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video},
author={Jongmin Park and Minh-Quan Viet Bui and Juan Luis Gonzalez Bello and Jaeho Moon and Jihyong Oh and Munchurl Kim},
year={2024},
eprint={2412.09982},
archivePrefix={arXiv},
}